How to build your hype for personal projects (Connie, comics etc..)
A lot of writing and on-the-wall ideas are required to properly execute such big projects. I certainly have done myself quite a lot of planning, especially the Northern Project, requiring proposals and trial and errors.
The workload for projects such as the NC collection wasn't as complex, you only need to give an idea for what class of ships to build, and then making an approximate impression of that they are, and after that, investment in time is required as work starts.
The worldbuilding project also does the same. With the help of referencing from game lores, ideas are freely written, then refined with several redrafts or change of texts.
However, things like self-development, such as practice and discipline, will require a much thicker skin to deal with, as encounters toward your goal can be very unpredictable. What was difficult to understand, is that generalized plans can only work with a certain type of people, who have previously had an experience with their work ethic, so try and take them with a grain of salt.
As we proceed to the new projects phase, where ideas like Connie and other drawing ideas propagated back in 2019, had been delayed until July 2020 and beyond, as there is a need to plan the steps required to get there.
What stopped the Connie comic, was the lacking of skill, such as figure drawing, poses, rendering, framing and all those comic disciplines. We have not yet acquired a smidge of these skills to get started.
Hence, many a people who have had plans for a comic early on, did not even begin, because it simply isn't concievable until they learnt how to, as well as practiced them.
It is the gift of an artist, to be able to spend time learning all the skills required to start a comic. Any artist would typically only have a fragment of it, and the only working thing they have would resort to illustrations or something similar.
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